Spawn systems
I've read a couple posts on the Neverwinter Forum showing quite some builders who can't seem to find a spawn system that suits their needs. Perhaps this post will help them out.
Dynamic Spawn System by Lord Delekhan
This is a dynamic spawning system, it is intended to replace the default game system and provide the module developer with an exacting level of control over spawns...
IFspawn by If_Only
Spawn objects of any valid OBJECT_TYPE_. No heartbeat scripts, no database, no area enter/exit scripts needed, local and/or area-wide spawning and despawning...
Jo-C's Spawn System 0.51 by Mainda
Have monsters walk around the area at random once spawned, reduce server load due to spawns in areas where there are no PC's and more...
LOCK spawn system v1.01 by Fyria'nis & Ex Tempus
With LOCK, you can spawn creatures/placeables/items. Also, you can spawn
a creature and apply some tasks to it after the spawn... Less lag then NESS-system.
Random Bosses with Random Items & Homing Device by Invizible420
A scripting routine that will spawn a random boss monster from a list of bosses, which will have a chance of carrying a random item from a list of items...
Spawn System 1.0 by Arcane
This is some scripts and a module to spawn creatures as an alternative to placing encounters. It also contains an item dropping and gold giving script. I am yet to find a bug in it...
Spawn v7.0 : Extendable Spawn System by Neshke
While there are several spawning systems floating around, I really needed something more powerful, flexible, and extendable for my own projects...
TBSP Version 6.1 Trigger and Transition Based Spawn Package by Balkur
This is a custom spawn system with very low CPU overhead and many powerful features. It does trigger based mob spawns, area on enter NPC spawns...
Thomas' Spawn System by Thomas
Basically, this is a system to spawn and respawn creatures. To do this, it uses a combination of on enter/exit area scripts and a on heartbeat script...
Wizard'sPrecisionSpawnSystem by Wizard341
Wizard's Precision Spawning System V1.0 encompasses flexibility with accuracy in spawning monsters for your module, either single player or PW...
Personally I prefer the basic Neverwinter Nights spawn system, but to have more options (such as these scripts offer) is interesting for people who wish to have more advanced spawn systems than the Neverwinter Nights spawn system can offer.
Dynamic Spawn System by Lord Delekhan
This is a dynamic spawning system, it is intended to replace the default game system and provide the module developer with an exacting level of control over spawns...
IFspawn by If_Only
Spawn objects of any valid OBJECT_TYPE_. No heartbeat scripts, no database, no area enter/exit scripts needed, local and/or area-wide spawning and despawning...
Jo-C's Spawn System 0.51 by Mainda
Have monsters walk around the area at random once spawned, reduce server load due to spawns in areas where there are no PC's and more...
LOCK spawn system v1.01 by Fyria'nis & Ex Tempus
With LOCK, you can spawn creatures/placeables/items. Also, you can spawn
a creature and apply some tasks to it after the spawn... Less lag then NESS-system.
Random Bosses with Random Items & Homing Device by Invizible420
A scripting routine that will spawn a random boss monster from a list of bosses, which will have a chance of carrying a random item from a list of items...
Spawn System 1.0 by Arcane
This is some scripts and a module to spawn creatures as an alternative to placing encounters. It also contains an item dropping and gold giving script. I am yet to find a bug in it...
Spawn v7.0 : Extendable Spawn System by Neshke
While there are several spawning systems floating around, I really needed something more powerful, flexible, and extendable for my own projects...
TBSP Version 6.1 Trigger and Transition Based Spawn Package by Balkur
This is a custom spawn system with very low CPU overhead and many powerful features. It does trigger based mob spawns, area on enter NPC spawns...
Thomas' Spawn System by Thomas
Basically, this is a system to spawn and respawn creatures. To do this, it uses a combination of on enter/exit area scripts and a on heartbeat script...
Wizard'sPrecisionSpawnSystem by Wizard341
Wizard's Precision Spawning System V1.0 encompasses flexibility with accuracy in spawning monsters for your module, either single player or PW...
Personally I prefer the basic Neverwinter Nights spawn system, but to have more options (such as these scripts offer) is interesting for people who wish to have more advanced spawn systems than the Neverwinter Nights spawn system can offer.
2 Comments:
Holy!
that's quite an extensive selection of spawn systems there.
You might want to throw maximus at the vault a mail to give you a link on that article, it's really useful for a lot of people
By
Anoniem, at 4:30 a.m.
Thanks for the nice selection. I'm always wondering what the different spawn systems are like.
By
Anoniem, at 11:15 p.m.
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