zondag, januari 29, 2006

Persistant Worlds: How To

I've came across a very interesting post on the Neverwinter Nights 2 Forums. If you're a big fan of creating Persistant Worlds, like me, you'll love it!

One of the tips I came across is a widely known issue throughout the Persistent Worlds.

Having a module that requires new players to make big decisions right off will not only confuse new players and people unfamiliar with your rules, but it will drive them off.

Sure, it's kinda cool to have the PCs to run around having to buy food, restricting them from resting too often, and making them choose a deity and subrace at the beginning of the game, but what kind of fresh, new player really wants to deal with that? Even veteran players will walk away in frustration.

If you are, or planning to, build a Persistent World; read that topic!