Neverwinter Databases
A common problem with people running Persistent Worlds is how to preserve important data and information during a server reset. Your module won't be poplulair among Neverwinter fans if they have to start over everytime they join your module.
Of course there's always the Neverwinter Database! But how does it work? I suggest you look through this topic carefully; it's the best Neverwinter Database tutorial I ever read.
Although I'm sure the Neverwinter Database would suit just fine for a lot of builders, I personally adore and use the NWNX.
For more information about how to implant NWNX to your module and how to setup your own database, I suggest you read this, this (if you're planning to use NWNX with MySQL on Windows using the ODBC plugin) and this (if you're planning to use NWNX with MySQL on Windows using the MySQL plugin).
Of course there's always the Neverwinter Database! But how does it work? I suggest you look through this topic carefully; it's the best Neverwinter Database tutorial I ever read.
Although I'm sure the Neverwinter Database would suit just fine for a lot of builders, I personally adore and use the NWNX.
NWNX allows you to add extra functionality such as persistency to Neverwinter Nights. From version 2 upwards, users can write their own custom plugins which are automatically loaded at start up and can be used from any script within your module.NWNX uses Windows database components to preserve data during a PC's adventure in your own Persistent World, for example; the SetLocalInt function will only preserve data and information as long as the server runs, but SetPersistentInt will add the int to your own database! This way a PC can start off from where ever he or she ended during the last visit.
For more information about how to implant NWNX to your module and how to setup your own database, I suggest you read this, this (if you're planning to use NWNX with MySQL on Windows using the ODBC plugin) and this (if you're planning to use NWNX with MySQL on Windows using the MySQL plugin).
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