Neverwinter Blog on NWVault!
A few days ago someone who replied on my spawn system post, suggested me to sent Maximus (from the NWVault) an e-mail: he might be interested in the list and post a little link to it. He did a lot more by adding Neverwinter Blog to his news section! I'm very happy to be on NWVault and it inspires me to work even harder on my weblog!
The lay-out of my new weblog is 90% completed and will soon be ready for a sneak preview! Thank you all for your interest!
New Neverwinter Nights 2 Movie!
My love towards Google and Video Google has reached another level when I found this Neverwinter Nights 2 movie. It was uploaded by bioware on Feb 16, 2006! Enjoy!
Some more Neverwinter Nigths 2...
Hardly anyone can wait for Neverwinter Nights 2 to be released, including me. I spent a lot of time on the net and the Neverwinter Forums to find out any little detail about this magnificent new RPG. Since there isn't a lot to publish of late, I'll try to keep you informed about the small details as best I can.
Obisidian is working on the Neverwinter Nights 2 website and offers the community to send in their own Persistent Worlds and Neverwinter Fansites to the following e-mail adress: nwn2@maverickpr.net.
Our goal is to make it easier to find your favorite site
Read more...
Obsidian has created a topic on the NWN2 Forums to answer hundreds of questions raised by community members. It's a great post to go through, but you'll need some time to complete it...
So for February we're going to try and hone the process a bit and limit the responses to only one question. This months topic will be MONSTERS. So if you have one great question about monsters in NWN2 please fire away and we'll sort through them and post the answers next month.
Read more....
While reading a topic on the NWN2 Forums about mounts, I came along this screenshot. I thought it would be worth posting, since it gives you a little insight in the new toolset, as well as a preview on some new furniture (which most of you have seen already).
I'd like to continue on the mount issue. I found this topic on the NWN2 Forums where a community members had a mount related question. Some replies from Obsidian Lead Designer Ferret Baudoin:
We haven't talked about horses in quite some time - any big thing that hasn't been mentioned for many moons I wouldn't necessarily count on even if we said X at Y time. Temper expectations.
The topic is quite old, yet answers the question if there will be any mounts, or if their at least on their schedule. Perhaps it will be updated.
If I find more interesting facts, I'll post them as soon as possible.
Review on Writing Contest
The Writing Contest has been closed for some time now, result: over 300 highly creative modules that need to be reviewed. Bioware asks the community to do so! A list of all the modules can be found here.
After you've played a contest module, we encourage you to go to that module's download page and rate it. Note, when voting for these modules, the most important factor to take into consideration is the quality of the writing. While good area design and neat scripting are a welcome bonus, the writing should remain the focus.
Play, read and vote!
(If you forgot the rules and specifications for the Writing Contest, I suggest you click here for details.)
Spawn systems
I've read a couple posts on the Neverwinter Forum showing quite some builders who can't seem to find a spawn system that suits their needs. Perhaps this post will help them out.
Dynamic Spawn System by Lord Delekhan
This is a dynamic spawning system, it is intended to replace the default game system and provide the module developer with an exacting level of control over spawns...
IFspawn by If_Only
Spawn objects of any valid OBJECT_TYPE_. No heartbeat scripts, no database, no area enter/exit scripts needed, local and/or area-wide spawning and despawning...
Jo-C's Spawn System 0.51 by Mainda
Have monsters walk around the area at random once spawned, reduce server load due to spawns in areas where there are no PC's and more...
LOCK spawn system v1.01 by Fyria'nis & Ex Tempus
With LOCK, you can spawn creatures/placeables/items. Also, you can spawn
a creature and apply some tasks to it after the spawn... Less lag then NESS-system.
Random Bosses with Random Items & Homing Device by Invizible420
A scripting routine that will spawn a random boss monster from a list of bosses, which will have a chance of carrying a random item from a list of items...
Spawn System 1.0 by Arcane
This is some scripts and a module to spawn creatures as an alternative to placing encounters. It also contains an item dropping and gold giving script. I am yet to find a bug in it...
Spawn v7.0 : Extendable Spawn System by Neshke
While there are several spawning systems floating around, I really needed something more powerful, flexible, and extendable for my own projects...
TBSP Version 6.1 Trigger and Transition Based Spawn Package by Balkur
This is a custom spawn system with very low CPU overhead and many powerful features. It does trigger based mob spawns, area on enter NPC spawns...
Thomas' Spawn System by Thomas
Basically, this is a system to spawn and respawn creatures. To do this, it uses a combination of on enter/exit area scripts and a on heartbeat script...Wizard'sPrecisionSpawnSystem by Wizard341
Wizard's Precision Spawning System V1.0 encompasses flexibility with accuracy in spawning monsters for your module, either single player or PW...
Personally I prefer the basic Neverwinter Nights spawn system, but to have more options (such as these scripts offer) is interesting for people who wish to have more advanced spawn systems than the Neverwinter Nights spawn system can offer.
Creating a a new weblog
Next to Neverwinter Nights, webdesign is one of my daily occupations. Therefore I decided to create and design my own weblog; obviously still regarding Neverwinter Nights 1 & 2. There will be articles, just like this ones having, scripts, modules, updates on NWN matters and perhaps a forum. I decided to devote my time in creating that new and far better weblog instead of writing articles for this one. I will keep you informed on the progress of this new weblog.
Brother, where art thou comments?
To all who visit my weblog...
I am wondering who reads and perhaps likes my weblog. Until now I have been posting news, several interesting facts, bulletins, images and even video's about Neverwinter Nights on my weblog, though I haven't received a single comment. I must say it kind of discourages me continuing putting such an effort in the job as I used to do.
I have contacted many other websites related to Neverwinter Nights, asking them to put a link on their websites in exchange for a link on mine, though none have sent a reply yet. I know people who read a weblog usually like to read the articles on it and might not want to comment on the content, although I'm hoping some of you would like to do it anyways. It's possible for anyone to comment and you can stay anonymous if you prefer so.
Let me know my time is well spent by saying a simple "Hi" or "I like this" or perhaps "I don't like this". Thanks in advance.
That's a GREAT module!
I must say I'm quite enthousiastic about the module I found a few hours ago on the Neverwinter Vault! I was actually browsing for a script, when I came across Myranni's Magic. Talking about a satisfying feeling afterwards...
Seriously, download, play and enjoy!
A Neverwinter Nights 2 Review
To get you a bit more up to date regarding Neverwinter Nights 2, I suggest you read and watch this post carefully.
First of all Gamespot came with two great reviews, click here and here to read them. Second amazing thing I found on Gamespot was an interview with the developer of Neverwinter Nights 2, Feargus Urquhart - which I mentioned in a previous post.
Interview with Feargus Urquhart
In comparement to the original Neverwinter Nights, Obsidian Entertainment is the developer of Neverwinter Nights 2. Bioware tough, is obviously involved, since the game will be using the Aurora Engine that made the graphics of Neverwinter Nights. Bioware will help Obsidian Entertainment as well by supporting them in technical and design issues. The Canadian developers think Neverwinter Nights 2 will partly be a project of Bioware and want nothing else than this game to be a complete succes.
Just like its predecessor, Neverwinter Nights 2 will be using an edited version of the Dungeon & Dragon rules. This means we're in for a lot of different possibilities to design your own character into the fines perfection! According to the developers we can expect more options than Neverwinter Nights 1 offered us to create your own characters.
The story shall once again take place around the city of Neverwinter, though its plot has nothing to do with the original one from Neverwinter Nights. Although we might just walk into a couple known faces! You might encounter different kind of characters along your way who are willing to help you out and even stay with you out throughout the rest of your adventure. The amount of henchmen you can bring has increased to three and they have all got a more interesting background for you to delve into!
A big deal of Neverwinter Nights' succes was due to the important role given to the community. Neverwinter Nights contained a huge and extensive toolset which made it possible for the players to build their own modules. It was, and still is, one big hit! According to Obsidian Entertainment we can expect a brand new toolset which will easy in use for the build-newbies among us.
Although there hasn't been any (video)preview released, Neverwinter Nights 2 will surely use the succesful formula of it's original: Neverwinter Nights. Bad news is, we will have to wait for its release til july this year. If I know more about the release date, I will let you know.
Writing Contest is over
From the Bioware Wednesdays
The BioWare Writing Contest entry period has ended. Thanks to everyone who submitted their modules--best of luck with the voting!
Voting? Sounds nice! We get to chose what module has the best and most intriguing plot. That's saying a lot, because of all the contestants fighting over that one big price; being a professional plot writer for Bioware! Check out the horde of contest modules at the Vault and start voting for your favourites!
NOTE: Due to the huge volume of module submissions, Bioware's extending the voting period so you'll have a chance to download and try them all.
Neverwinter previews; old, yet funny!